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 After much searching and testing these HUFFMAN string (de)compression
 functions are about the smallest, fastest I can come up with. I've done
 away with the "hashing" functions the routines I've found used and just
 created the bit masks mathmatically. They work the same and look the same
 so "if it looks like a duck and quacks like a duck then....".

 Anyhow, what Huffman compression does is counts all the incidences of byte
 values used in a string (file), then stores the used vales in an array and
 sorts that array in decending order. (highest count first) Then each
 character is assigned a bit mask. The bit masks are then layed into a buffer
 and viola! compressed data. Maybe! There is an outside chance that the data
 won't comperss because there are too many varied and oft used odd-ball
 characters but... this would be rare for text in a single language.

 So lets take "PETER PIPER PICKED A PECK OF PICKLED PEPPERS." as a test
 string. After the count, sort and bit map create you get a set of arrays
 that look like this

   "P"  CharVal(01) = 80  : Count%(01) =  9  : BitCode??(1) =     "00"
   "E"  CharVal(02) = 69  : Count%(02) =  8  : BitCode??(2) =    "010"
   " "  CharVal(02) = 32  : Count%(02) =  7  : BitCode??(2) =    "011"
   "C"  CharVal(02) = 67  : Count%(02) =  3  : BitCode??(2) =   "1000"
   "R"  CharVal(02) = 82  : Count%(02) =  3  : BitCode??(2) =   "1001"
   "I"  CharVal(02) = 73  : Count%(02) =  3  : BitCode??(2) =   "1010"
   "K"  CharVal(02) = 75  : Count%(02) =  3  : BitCode??(2) =   "1011"
   "D"  CharVal(02) = 68  : Count%(02) =  2  : BitCode??(2) =  "11000"
   "F"  CharVal(02) = 70  : Count%(02) =  1  : BitCode??(2) =  "11001"
   "A"  CharVal(02) = 65  : Count%(02) =  1  : BitCode??(2) =  "11010"
   "."  CharVal(02) = 46  : Count%(02) =  1  : BitCode??(2) =  "11011"
   "O"  CharVal(02) = 79  : Count%(02) =  1  : BitCode??(2) = "111000"
   "L"  CharVal(02) = 76  : Count%(02) =  1  : BitCode??(2) = "111001"
   "S"  CharVal(02) = 83  : Count%(02) =  1  : BitCode??(2) = "111010"
   "T"  CharVal(02) = 84  : Count%(02) =  1  : BitCode??(2) = "111011"

  Packed up, "PETER" looks like this "000101110110101001" and takes up
  18 bits or 2.25 bytes vs the original 5 bytes.

  Unpacking requires that you keep thinking in BITS left to right (that's
  backwards to the computer remember). When you read in the first bit and
  it is OFF then you're dealing with either the first, second or third
  character in the list ("P", "E" or " " ). If the next bit is, again
  OFF then the coded letter is "P" and so on for the next two bits if
  it is ON.

  If that frist bit is ON then you have to keep checking until you get an
  OFF bit and adding 4 for each ON bit you encounter. When you hit the OFF
  bit the next two bits add to your counter to determine which character
  in the list you're to use.
         ÚÄÄÄÄÄÄ + 4
         ³ÚÄÄÄÄÄ + 4
         ³³ÚÄÄÄÄ + 4
         ³³³ÚÄÄÄÄÄÄÄÄÄ skip this bit
         ³³³³ÚÄÄ + 2
         ³³³³³ÚÄ + 1
  "T" = "111011"
                 total = 15  so CharVal?(15) = 84

  Here's the whole word "PETER" layed out with count and logic.

   ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ the first bit is OFF so
   ³ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ   the next bit is OFF too so ============ "P"
   ³³ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ the first bits OFF so
   ³³³ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ   the next bit is ON so at least 2
   ³³³³ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ   the next bit is OFF so it's a 2 ======= "E"
   ³³³³³ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ the first bit is ON so at least 4
   ³³³³³³ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄ   the next bit is ON so +4 for  8
   ³³³³³³³ÚÄÄÄÄÄÄÄÄÄÄÄÄÄ   the next bit is ON so +4 for 12
   ³³³³³³³³ÚÄÄÄÄÄÄÄÄÄÄÄÄ   this bit is OFF so end of 4's
   ³³³³³³³³³ÚÄÄÄÄÄÄÄÄÄÄÄ     this bit is ON so   +2 for 14
   ³³³³³³³³³³ÚÄÄÄÄÄÄÄÄÄÄ     this bit is ON so   +1 for 15 ======= "T"
   ³³³³³³³³³³³ÚÄÄÄÄÄÄÄÄÄ the first bits OFF so
   ³³³³³³³³³³³³ÚÄÄÄÄÄÄÄÄ   the next bit is ON so at least 2
   ³³³³³³³³³³³³³ÚÄÄÄÄÄÄÄ   the next bit is OFF so it's a 2 ======= "E"
   ³³³³³³³³³³³³³³ÚÄÄÄÄÄÄ this first bit is ON so at least 4
   ³³³³³³³³³³³³³³³ÚÄÄÄÄÄ   the next bit is OFF so end of 4's
   ³³³³³³³³³³³³³³³³ÚÄÄÄÄ   this bit is OFF so add 0
   ³³³³³³³³³³³³³³³³³ÚÄÄÄ   this bit is ON so +1 for 5 ============ "R"
   000101110110101001


  Credit is due to that unknown individual who provided the HUFFMAN.TIP
  file that came with one of the earlier versions of PowerBASIC. From his
  or her notes I was able to decifer the coding system and create these
  functions. And so I now pass them onto you for your use.

  HAND,

  Don Schullian
  d83@ath.forthnet.gr
$endif

StartTestCode:

  DIM Orig   AS STRING
  DIM Packed AS STRING
  DIM UnPked AS STRING
  DECLARE FUNCTION fHuffPack$  (O$)
  DECLARE FUNCTION fHuffUnPack$(P$)

  CLS
  Orig$ = "PETER PIPER PICKED A PECK OF PICKLED PEPPERS."

  Packed$ = fHuffPack$( Orig$ )
  PRINT USING$( "Len = ## : >>", LEN(Orig$  ) ); Orig$  ; "<<"
  PRINT USING$( "Len = ## : >>", LEN(Packed$) ); Packed$; "<<"

  PRINT STRING$(79,45)

  UnPked$ = fHuffUnPack$( Packed$ )
  PRINT "Orig$: >>"; Orig$  ; "<<"
  PRINT "UnPk$: >>"; UnPked$; "<<"

END

'=========================================================================
'==  fHuffPack$( InString$ )
'==
'==   PARAMS: InString$ = the data to be packed
'==  RETURNS: Packed data string
'==                  2 bytes   = original length
'==                  1 byte    = number of unique characters
'==                  x bytes   = unique characters
'==                  remainder = encoded data
'==           NULL$ if packed version of InString$ would exceed the
'==                 string size limitations set with $STRING
'=========================================================================

FUNCTION fHuffPack( InString AS STRING ) LOCAL PUBLIC AS STRING

  DIM Count  (256) AS LOCAL INTEGER                 ' count of all chars
  DIM CharVal(256) AS LOCAL BYTE                    ' assigned values
  DIM BitCode(256) AS LOCAL WORD                    ' bit values
  DIM Packed       AS LOCAL STRING                  ' working string buffer
  DIM InLen        AS LOCAL INTEGER                 ' length of incoming $
  DIM CharCount    AS LOCAL INTEGER                 ' # of used chars
  DIM I_ptr        AS LOCAL BYTE PTR                ' ptr to incoming $
  DIM P_ptr        AS LOCAL BYTE PTR                ' ptr to working buffer
  DIM BitBuf       AS LOCAL LONG                    ' working buffer of bits
  DIM BitCount     AS LOCAL INTEGER                 ' current bit position
  DIM X            AS LOCAL INTEGER                 ' loop counter
  DIM B            AS LOCAL WORD                    ' counter
  DIM F            AS LOCAL WORD                    ' counter
  DIM P            AS LOCAL INTEGER                 ' counter
  DIM S            AS LOCAL INTEGER                 ' counter
                                                    '
  I_ptr  = STRPTR32( InString$ )                    ' set incoming pointer
  InLen% = LEN( InString$ )                         ' set incoming length
                                                    '
  FOR X% = 1 TO InLen%                              ' count each char in
    INCR Count%(@I_ptr)                             '  the incoming string
    INCR I_ptr                                      '
  NEXT                                              '
  DECR I_ptr, InLen%                                ' reset pointer to start
                                                    '
  FOR X% = 1 TO 256                                 ' assign and count the #
    IF Count%(X%) > 0 THEN                          '  of used characters
      INCR CharCount%                               '
      CharVal?(X%) = X%                             '
    END IF                                          '
  NEXT                                              '
                                                    ' gets the char values in
  ARRAY SORT Count%(), TAGARRAY CharVal?(), DESCEND ' highest first order
  ARRAY INSERT CharVal?(0)                          ' (1) is now highest
                                                    '
  BitCode??(2) = 2                                  ' create a set of bit
  BitCode??(3) = 3                                  ' values
  F??          = 8                                  '  1 =    "00"
  FOR X% = 4 TO CharCount%                          '  2 =   "010"
    BitCode??(X%) = F?? + B??                       '  3 =   "011"
    IF B?? < 3 THEN                                 '  4 =  "1000"
        INCR B??                                    '  5 =  "1001"
      ELSE                                          '  6 =  "1010"
        B?? = F??                                   '  7 =  "1011"
        SHIFT LEFT F??, 1                           '  8 = "11000"
        F?? = ( F?? OR B?? )                        ' 12 = "111000"
        B?? = 0                                     '
    END IF                                          '
  NEXT                                              '
                                                    '
  B?? = CharCount% + 3                              ' count number of bytes
  FOR X% = 1 TO InLen%                              ' required to hold the
    ARRAY SCAN CharVal?(1), = @I_ptr, TO P%         ' 3 byte header +
    INCR I_ptr                                      ' number of characters +
    SELECT CASE P%                                  ' the packed data
      CASE 1    : INCR BitCount%, 2                 '  (see list above for
      CASE 2, 3 : INCR BitCount%, 3                 '     bit counts)
      CASE ELSE : INCR BitCount%, (P% \ 4) + 3      '
    END SELECT                                      '
    IF BitCount% => 32000 THEN                      ' lay off 4000 bytes
      INCR B??, 4000                                '
      DECR BitCount%, 32000                         '
    END IF                                          '
  NEXT                                              '
  IF BitCount% > 0 THEN                             ' clean-up leftover
    INCR BitCount%, 7                               '  bits + whatever is
    INCR B??, ( BitCount% \ 8 )                     '  needed to get a full
  END IF                                            '  bit
  '================================================='
  IF B?? > FRE(-4) THEN EXIT FUNCTION               ' if not enough $ space
  '================================================='
  DECR I_ptr, InLen%                                ' reset incoming pointer
  Packed$ = STRING$( B??, 0 )                       ' create working buffer
  MID$( Packed$, 1, 2 ) = MKI$(InLen%)              ' put len of original $
  P_ptr   = STRPTR32( Packed$ ) + 2                 ' set the working pointer
  @P_ptr  = CharCount%                              ' byte 3 = # of chars
  FOR X% = 1 TO CharCount%                          ' bytes 4 -> are the
    INCR P_ptr                                      '  char values that
    @P_ptr = CharVal?(X%)                           '  correspond to the bit
  NEXT                                              '  codes
                                                    '
  BitCount% = 0                                     ' start processing bytes
  FOR X% = 1 TO InLen%                              '
    ARRAY SCAN CharVal?(1), = @I_ptr, TO P%         ' find array pos of next
    INCR I_ptr                                      '   char / bump pointer
    SELECT CASE P%                                  ' set # of bits required
      CASE 1    : S% = 2                            '  to hold the bit-code
      CASE 2, 3 : S% = 3                            '
      CASE ELSE : S% = (P% \ 4) + 3                 '
    END SELECT                                      '
    SHIFT LEFT BitBuf&, S%                          ' shift buffer # new bits
    BitBuf& = ( BitBuf& OR BitCode??(P%) )          ' OR new bits into buffer
    INCR BitCount%, S%                              ' incr bit counter
    IF BitCount% => 16 THEN GOSUB fHuffPack1        ' if the buffer is full
  NEXT                                              '
  IF BitCount% > 0 THEN                             ' clean-up leftover bits
    IF BitCount% > 8 THEN GOSUB fHuffPack1          '   more than 1 byte
    IF BitCount% > 0 THEN                           '   still not done?
      SHIFT LEFT BitBuf&, 8 - BitCount%             '   move bits to left
      INCR P_ptr                                    '   next/last pos in buf
      @P_ptr = ( BitBuf& AND 255 )                  '   put it there, dude!
    END IF                                          '
  END IF                                            '
                                                    '
  FUNCTION = Packed$                                ' RETURN packed data
  EXIT FUNCTION                                     '
  '================================================ ' =======================
  fHuffPack1:                                       ' remove full bytes from
    DO                                              '  the bit buffer and put
      DECR BitCount%, 8                             '  them in the work buf
      ROTATE RIGHT BitBuf&, BitCount%               ' move the left most
      INCR P_ptr                                    '  bit to the right
      @P_ptr = ( BitBuf& AND 255 )                  '  stuff it into the $
      SHIFT RIGHT BitBuf&, 8                        ' strip right most bits
      ROTATE LEFT BitBuf&, BitCount% + 8            ' move bits back in order
    LOOP UNTIL BitCount% < 8                        '
  RETURN                                            '
                                                    '
END FUNCTION

'=========================================================================
'==  fHuffUnPack$( Packed$ )
'==
'==   PARAMS: Packed$
'==             SEE: fHuffPack$ for header details
'==  RETURNS: Unpacked data
'==     NOTE: There is NO error checking etc. as it is assumed that what
'==           you send in Packed$ was created with fHuffPack$
'=========================================================================

FUNCTION fHuffUnPack( Packed AS STRING ) LOCAL PUBLIC AS STRING

  DIM CharVal(256) AS LOCAL BYTE                     ' char values from $
  DIM UnPacked     AS LOCAL STRING                   ' working buffer
  DIM InLen        AS LOCAL INTEGER                  ' length of incoming $
  DIM OutLen       AS LOCAL INTEGER                  ' final length of out $
  DIM I_ptr        AS LOCAL BYTE PTR                 ' pointer to incoming $
  DIM O_ptr        AS LOCAL BYTE PTR                 ' pointer to outgoing $
  DIM BitBuf       AS LOCAL LONG                     ' buffer to work bits
  DIM FirstBit     AS LOCAL INTEGER                  ' current bit position
  DIM S            AS LOCAL INTEGER                  ' counter
  DIM P            AS LOCAL INTEGER                  ' counter
                                                     '
  OutLen%   = CVI( Packed$ )                         ' final returned len
  UnPacked$ = STRING$(OutLen%+4,0)                   ' create working $ buf
  O_ptr     = STRPTR32( UnPacked$ )                  ' set working $ ptr
  I_ptr     = STRPTR32( Packed$   ) + 2              ' set incoming $ ptr
  S%        = @I_ptr                                 ' # of chars used
  InLen%    = LEN( Packed$ ) - ( S% + 2 )            ' # of packed bytes
  FirstBit% = -1                                     ' starts down here
                                                     '
  FOR P% = 1 TO S%                                   ' load char values
    INCR I_ptr                                       '  into array
    CharVal?(P%) = @I_ptr                            '
  NEXT                                               '
                                                     '
  DO                                                 ' start processing
    WHILE ( FirstBit% < 15 ) AND ( InLen% > 0 )      '  if bit buffer empty
      DECR InLen%                                    '  knock off a byte
      INCR I_ptr                                     '  next byte in incoming
      INCR FirstBit%, 8                              '  loading 8 bits
      SHIFT LEFT BitBuf&, 8                          '  make room in bit buf
      BitBuf& = ( BitBuf& OR @I_ptr )                '  stuff new byte
    WEND                                             '
    IF BIT( BitBuf&, FirstBit% ) = 0 THEN            ' if the bit is 0
        DECR FirstBit%                               '  next bit position
        IF BIT(BitBuf&,FirstBit%) = 0 THEN           '  if still 0 then
            P% = 1                                   '   this is code "00"
          ELSE                                       '  the bit is ON
            DECR FirstBit%                           '   next bit position
            P% = 2 + BIT(BitBuf&,FirstBit%)          '   "01" or "11"
        END IF                                       '
      ELSE                                           ' else the bit is 1
        P% = 0                                       '  clear code value
        DO                                           '  check next bits
          INCR P%, 4                                 '   each ON = 4
          DECR FirstBit%                             '
        LOOP UNTIL BIT(BitBuf&,FirstBit%) = 0        '  until we hit an OFF
        FOR S% = 2 TO 1 STEP -1                      '  skip next bit then
          DECR FirstBit%                             '
          IF BIT(BitBuf&,FirstBit%) THEN INCR P%, S% '   add 2 and/or 1
        NEXT                                         '
    END IF                                           '
    DECR FirstBit%                                   ' next bit position
    @O_ptr = CharVal?(P%)                            ' set the decoded char
    INCR O_ptr                                       ' move working buf ptr
  LOOP UNTIL ( InLen% = 0 ) AND ( FirstBit% < 0 )    ' got to get them all
                                                     '
  FUNCTION = LEFT$( UnPacked$, OutLen% )             ' RETURN truncated $
                                                     '
END FUNCTION